(相關資料圖)
上一篇文章已經打通了數據源之一的串口采集,這次要說的是網絡采集,網絡通信目前用的最多的是三種,TCP/UDP/HTTP,其中tcp通信又包括了客戶端服務端兩種,tcp通信才用了多次握手機制不丟包,但是耗費資源多而且需要建立連接。udp通信在大數據量或者網絡不穩定的情況下,可能丟包,而且順序無法保證,但是一個包的數據肯定是正確的,由于占用資源極少而且不需要建立連接,在很多場景中應用也蠻多,我個人用udp以來,也沒發現過丟包的情況,可能數據量不夠大或者是在局域網內的原因吧,反正用起來還是蠻爽的。http通信目前非常流行,尤其是和服務器之間做數據交互,基本上post請求然后返回一串json數據,解析對應的json數據即可。本次采用的TCP通信作為示例,其他兩種可以自行拓展,也很簡單的。
體驗地址:https://gitee.com/feiyangqingyun/QUCSDK https://github.com/feiyangqingyun/qucsdk
void frmData::initServer(){ //實例化串口類,綁定信號槽 com = new QextSerialPort(QextSerialPort::EventDriven, this); connect(com, SIGNAL(readyRead()), this, SLOT(readDataCom())); //實例化網絡通信客戶端類,綁定信號槽 tcpClient = new QTcpSocket(this); connect(tcpClient, SIGNAL(readyRead()), this, SLOT(readDataClient())); //實例化網絡通信服務端類,綁定信號槽 tcpSocket = NULL; tcpServer = new QTcpServer(this); connect(tcpServer, SIGNAL(newConnection()), this, SLOT(newConnection())); //開啟定時器讀取數據庫采集數據 timer = new QTimer(this); connect(timer, SIGNAL(timeout()), this, SLOT(readDataDb())); timer->setInterval(1000);}void frmData::on_btnOpenTcpClient_clicked(){ if (ui->btnOpenTcpClient->text() == "連接") { tcpClient->connectToHost(App::TcpServerIP, App::TcpServerPort); bool ok = tcpClient->waitForConnected(1000); if (ok) { setEnable(ui->btnOpenTcpClient, false); ui->btnOpenTcpClient->setText("斷開"); } } else { tcpClient->disconnectFromHost(); setEnable(ui->btnOpenTcpClient, true); ui->btnOpenTcpClient->setText("連接"); }}void frmData::on_btnOpenTcpServer_clicked(){ if (ui->btnOpenTcpServer->text() == "監聽") {#if (QT_VERSION >QT_VERSION_CHECK(5,0,0)) bool ok = tcpServer->listen(QHostAddress::AnyIPv4, App::TcpListenPort);#else bool ok = tcpServer->listen(QHostAddress::Any, App::TcpListenPort);#endif if (ok) { setEnable(ui->btnOpenTcpServer, false); ui->btnOpenTcpServer->setText("停止"); } } else { if (tcpSocket != NULL) { tcpSocket->disconnectFromHost(); } tcpSocket = NULL; tcpServer->close(); setEnable(ui->btnOpenTcpServer, true); ui->btnOpenTcpServer->setText("監聽"); }}void frmData::readDataClient(){ QByteArray data = tcpClient->readAll(); if (data.length() <= 0) { return; } //默認取第一個字節解析,可以自行更改 quint8 value = data.at(0); ui->txtValue->setText(QString::number(value)); append(3, data.toHex());}void frmData::readDataServer(){ QByteArray data = tcpSocket->readAll(); if (data.length() <= 0) { return; } //默認取第一個字節解析,可以自行更改 quint8 value = data.at(0); ui->txtValue->setText(QString::number(value)); append(3, data.toHex());}void frmData::newConnection(){ while(tcpServer->hasPendingConnections()) { if (tcpSocket != NULL) { tcpSocket->disconnectFromHost(); } tcpSocket = tcpServer->nextPendingConnection(); connect(tcpSocket, SIGNAL(readyRead()), this, SLOT(readDataServer())); }}
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